PYME.LMVis.shader_programs.GouraudShaderProgram module

class PYME.LMVis.shader_programs.GouraudShaderProgram.GouraudShaderProgram

Bases: GLProgram

INPUT_LIGHT = b'inputLight'
LIGHT_PROPS = {'light_ambient': (0.2, 0.2, 0.2, 1.0), 'light_diffuse': (0.8, 0.8, 0.8, 1.0), 'light_position': (1.0, 1.0, -1.0, 0.0), 'light_specular': (0.7, 0.7, 0.7, 0.7)}
lights_vector = (1.0, 1.0, -1.0, 0.0)
shininess = 8
test_value = [1.0, 0.0, 1.0, 1.0]
view_vector = (0.0, 0.0, -1.0, 0.0)
class PYME.LMVis.shader_programs.GouraudShaderProgram.GouraudSphereShaderProgram

Bases: GouraudShaderProgram

class PYME.LMVis.shader_programs.GouraudShaderProgram.OITGouraudShaderProgram

Bases: GouraudShaderProgram