PYME.LMVis.shader_programs.GouraudShaderProgram module¶
- class PYME.LMVis.shader_programs.GouraudShaderProgram.GouraudShaderProgram¶
Bases:
GLProgram
- INPUT_LIGHT = b'inputLight'¶
- LIGHT_PROPS = {'light_ambient': (0.2, 0.2, 0.2, 1.0), 'light_diffuse': (0.8, 0.8, 0.8, 1.0), 'light_position': (1.0, 1.0, -1.0, 0.0), 'light_specular': (0.7, 0.7, 0.7, 0.7)}¶
- lights_vector = (1.0, 1.0, -1.0, 0.0)¶
- shininess = 8¶
- test_value = [1.0, 0.0, 1.0, 1.0]¶
- view_vector = (0.0, 0.0, -1.0, 0.0)¶
- class PYME.LMVis.shader_programs.GouraudShaderProgram.GouraudSphereShaderProgram¶
Bases:
GouraudShaderProgram
- class PYME.LMVis.shader_programs.GouraudShaderProgram.OITGouraudShaderProgram¶
Bases:
GouraudShaderProgram