PYME.LMVis.layers.base module¶
Test module docstring
- class PYME.LMVis.layers.base.BaseEngine¶
Bases:
object
- get_shader_program(canvas)¶
- abstract render(gl_canvas, layer)¶
- set_shader_program(shader_program)¶
- property shader_program¶
- class PYME.LMVis.layers.base.BaseLayer(**kwargs)¶
Bases:
HasTraits
This class represents a layer that should be rendered. It should represent a fairly high level concept of a layer - e.g. a Point-cloud of data coming from XX, or a Surface representation of YY. If such a layer can be rendered multiple different but similar ways (e.g. points/pointsprites or shaded/wireframe etc) which otherwise share common settings e.g. point size, point colour, etc … these representations should be coded as one layer with a selectable rendering backend or ‘engine’ responsible for managing shaders and actually executing the opengl code. In this case use the EngineLayer class as a base
- .
In simpler cases, such as rendering an overlay it is acceptable for a layer to do it’s own rendering and manage it’s own shader. In this case, use SimpleLayer as a base.
- property bbox¶
Bounding box in form [x0,y0,z0, x1,y1,z1] (or none if a bounding box does not make sense for this layer) over-ride in derived classes
- abstract render(gl_canvas)¶
Abstract render method to be over-ridden in derived classes. Should check self.visible before drawing anything.
- Parameters
- gl_canvasthe canvas to draw to - an instance of PYME.LMVis.gl_render3D_shaders.LMGLShaderCanvas
- visible = <PYME.misc.mock_traits.CStr object>¶
- class PYME.LMVis.layers.base.EngineLayer(**kwargs)¶
Bases:
BaseLayer
Base class for layers who delegate their rendering to an engine.
- engine = <PYME.misc.mock_traits.CStr object>¶
- abstract get_colors()¶
Provides the engine with a way of obtaining vertex data. Should be over-ridden in derived class
- Returns
- a numpy array of vertices suitable for passing to glColorPointerf()
- abstract get_normals()¶
Provides the engine with a way of obtaining vertex data. Should be over-ridden in derived class
- Returns
- a numpy array of normals suitable for passing to glNormalPointerf()
- abstract get_vertices()¶
Provides the engine with a way of obtaining vertex data. Should be over-ridden in derived class
- Returns
- a numpy array of vertices suitable for passing to glVertexPointerf()
- render(gl_canvas)¶
Abstract render method to be over-ridden in derived classes. Should check self.visible before drawing anything.
- Parameters
- gl_canvasthe canvas to draw to - an instance of PYME.LMVis.gl_render3D_shaders.LMGLShaderCanvas
- show_lut = <PYME.misc.mock_traits.CStr object>¶